VKontakte competitions - rules, types, examples, desired results (Bonus: tips)


If you are interested in how to win a repost competition on VK , then this article will be very useful to you.
Of course, the probability of your victory will not be 100%, but thanks to our tips you will be able to distinguish a real draw from a scam and slightly increase your chances of winning. Recently, various communities have been holding competitions in which you can win valuable prizes.

Types of competitions

Competitions are divided into two types. The first, where the chances of winning can be increased, but no more. The second, where you can guarantee yourself victory.

Contests in which you can increase your chances of winning, but do not guarantee it

This type includes competitions whose winners are selected using random number generators and similar applications. Often, this is a reposting contest, where you need to join a group and repost a certain post. By and large, the result depends on the luck and honesty of the competition organizers.

Still, there are a couple of ways to increase your chances of winning it:

  1. Create a copy or copies of your account to get more reposts and therefore increase your chances of winning. Many groups require real names and photos, so fill out your profile using your real information. I advise you not to create a lot of accounts; a few are enough. And repost posts from different accounts at different times, so that the copies do not appear in a row in the list of those who reposted.
  2. Ask friends and acquaintances to repost so that if they win, they will share what was played in the competition.

Competitions in which you can guarantee yourself victory

Often, these are competitions where you need to get more likes or reposts.

Vivid examples:

  • Leave a comment under the post and get more likes for it
  • Repost a post and get more reposts/likes on your page than others
  • Post a photo and get the most likes for it

You can, of course, copy accounts and ask friends for help, but this will be quite difficult to get at least 50 likes, let alone more. Therefore, another option comes to replace it - the use of special services.

I recommend the site vktarget. On it you can order the required number of reposts and likes (and much more). I like it because of its low prices and large number of performers.

By the way, it is not necessary to deposit money; you can earn it yourself there by liking others and making reposts (and not only on VKontakte).

How to win a VKontakte competition
Using this site you can get the required number of likes or reposts and win the competition. Just keep in mind a few nuances:

  1. If the rules of the competition prohibit inflating indicators, then do not use special services
  2. Increase the number of reposts and likes gradually, and not instantly, so as not to be conspicuous
  3. Spin just enough to win

Randomizer.rf

Description : number generator for Instagram, VKontakte, Facebook and other social networks for a competition.

Tariffs : free.

Social networks : any.

What can he do?:

  • Generate random numbers in a given interval;
  • Save the results as a screenshot.

What it can’t do : download comments from posts on social networks and assign serial numbers to them.

How to use:


Assign serial numbers to your competition participants. For example, loading them into a table


Enter from/to which numbers to select, the number of winners. Generate.


Download the screenshot. It will look like this

General Tips

I highlighted a few general tips that are suitable in any case.

Read the terms of the competition

Read the terms and conditions of the competition carefully so that you can use the methods to win to the maximum and not use prohibited ones.

Participate in competitions from trusted groups

There is a lot of deception surrounding the topic of competitions, so be careful. Typically, verified groups have been created a long time ago and (or) they represent a specific site, brand, organization, and so on. I talk about this in more detail in the article on how to find a VKontakte competition.

Analyze your chances of participation and the progress of the competition

There are competitions where there is no way to win, or almost no way. Examples: a repost contest with more than 10,000 participants or a likes contest that ends in a few minutes.

While participating, be sure to follow the progress of the competition. What if someone also uses the tips presented in the article?

Use your experience

You may already have experience participating in or even winning a competition, so use it. And in addition to it, information from this article. You can refer to it as a reference when you participate. And in order not to forget or lose it, I advise you to bookmark it.

RandomOrg

Description : simple number generator.

Tariffs : free.

Social networks : any.

What can he do?:

  • Generate a random number in a given interval;
  • Create a permanent link to the result.

What it can’t do : download comments from posts on social networks and assign serial numbers to them, conduct turnkey sweepstakes.

How to use:

  1. Enter the desired number range.
  2. Write the name for the competition in the comments.
  3. Check the box to create a permanent link.
  4. Click "Generate".


Contest participants will see this when they click on the giveaway link.

Be sure to write a comment about the giveaway. If participants want to check your honesty further and go to the site, then in the “last 100 generated” they will be able to find the result of the comment.

How to receive a gift

Reposts on social networks must not be deleted until the drawings, which are planned to be held monthly on the 1st. After the next draw, the coupons expire and you need to repost the notes again and earn new coupons.

If successful, the lucky winner will be notified of their winnings. Delivery is made at the expense of the organizers, you do not need to pay anything and is carried out by courier service to any point in Russia in a maximum of a week.

If the winner lives in the neighboring countries, then he is paid the cash equivalent, by prior agreement.

How to cheat a gaming machine that has a random number generator as part of it

Anyone who became familiar with the subject of programming as a student is well aware of the random number generator used to create programs. Its shortened version is RNG. Since all gaming machines are controlled by one or another computer program, the most important element of such a machine is the RNG.

How to beat RNG

Typically, the operation of machines today involves the use of incredibly difficult algorithms. They can even affect the player's morale. The fact is that the algorithm skillfully reacts to any change in the behavior of a person playing a slot machine, after which it calculates a clear system of victories and defeats, which will force a person to sit in front of the slot machine for a long time.

The developers understand perfectly well the level of constant tension of the player, who expects that fate is about to smile on him and he will become the owner of an untold amount of money. Because of this, he not only gets nervous, but also constantly makes mistakes. Of course, the machine takes this into account, and as soon as the person begins to lower the bet, it gives him the opportunity to win something. The player rejoices and begins to increase the bet, which is why, of course, the machine gives him a loss, moreover, even greater than before. Few people see the catch, which is why they continue to walk in circles while the car leads them by the nose. This can last forever, which is what the owners of such gaming machines hope for. So we can say with confidence that the RNG has nothing random.

How to cheat the program

In general, there is practically no way to deceive a specific program. After all, the algorithm put into it by the developers will still do the job for which it was programmed. And the master of the situation here is the machine, not the person. At the same time, the current circumstances can still be turned to the advantage of the latter. Since we are well aware of all the nuances and features of the operation of such gaming machines, this allows us to create a specific strategy. We know that the machine will try to whet our interest and provoke us to continue playing https://casino-eldorado-klub.com/sloty, for which it will give out some kind of gift as a guarantee of further victories. We will do the same.

Now you won’t have to receive gifts from the machine, but give them to him yourself. That is why the first bet must be the largest when the number of lines is 3 or even higher. If you receive something, you need to take the prize, because this is the expected gift. The second time you need to place a bet 2 times less, the third time – another two times less. If this continues for quite a long time, the machine immediately responds to such actions and tries with all its might to keep the player longer by giving him gifts. The longer you stick to the strategy, the bigger the prize you can get. After all, the machine is trying to put the player into a state of euphoria, in which he will begin to raise bets again.

When a gift is received, you should immediately stop the game, and if it is not given, you should start implementing the strategy again.

sgolder.com

The concept of the “correct” determination of a random winner / Sudo Null IT News

Hello.
You know, sometimes I see that a group of people need to choose some random object. For example, the duty officer, if there is no schedule, or he is confused (I would also talk about the “correct” duty schedules). Or, what has started to irritate me lately, the winner of some reposting contest.

The problem is the following. The organizers of the competition say that here is a sequence of actions, complete it to participate in the competition (for example, repost this entry), and then on such and such a date we will select a random winner from those who reposted. People perform all these actions, the long-awaited day comes and we get...

The winner. In the best case, we will also get a video of how the organizer uses random.org to select a number and then find the winner in some table.

However, there is one problem here. The organizers promise an honest random, but we have nothing but their word of honor. They can shoot a video hundreds of times until the desired number comes up, replace the site on the localhost, and so on. There is no guarantee that our selection was truly random.

I believe that systems should be designed in such a way that it is not possible to do something wrong in them, therefore...

So, we have a group of N participants. We need to receive something random so that each participant agrees that this random object was obtained in a fair manner.

In the real world, if the choice is binary, we can ask someone to flip a coin (however, you can throw it for a long time, get the required number of bits and then get whatever you want). And we will see that he really threw it, that it took off, spun in the air, landed and it really came up heads or tails.

But on the Internet we cannot see that someone is actually planting something somewhere.

Therefore, we need an algorithm that is not centralized and is easily verifiable. The first thing that comes to mind is to ask each participant for any random data, glue it with data received from other participants, calculate some hash from this and use it as seed for a pseudo-random number generator.

But there are two drawbacks to such a scheme: time and an intermediary.

In the real world, we could write random data for each participant on pieces of paper, throw them into the ballot box, and then, when everyone has thrown their data, take them out of the ballot box and perform the ritual of obtaining True Random. In our realities, unfortunately, we do not have such an urn.

We can try to share our data with other participants, but time comes into play. Data cannot be exchanged at the same time. And then the participant who must “throw away” his data last, having the data of everyone else, can select such data that would force the random to take his side.

Or we can ask someone to “hold” the data for us, i.e. find a disinterested intermediary. However, this option is not very reliable, because The intermediary can still be interested in something.

The second thing that comes to mind is that we need to somehow encrypt our virtual ballot box so that we can see its contents only after we’ve finished throwing in our papers.

You can really encrypt, for example, like this: each participant creates his own pair of public and private keys, shares his open key with everyone, encrypts his data, shares the encrypted ones with everyone. When the round of exchange of encrypted data is over, everyone opens their private keys, decrypts the encrypted data, receives the unencrypted data, glues it together, hashes it, feeds the PRNG, and receives the coveted rand.

But you must admit that creating crypto keys to select one random number is quite expensive. Therefore, you can use the same hashes instead. At the beginning, everyone agrees on a certain salt so that no one can use any collision dictionary and open completely different data. Then they hash their data (there must be a sufficient number of bits so that it is impossible to simply brute force the hashes of all participants in a reasonable time), divide it, and open it.

Those. we get a decentralized three-round (key exchange/salt selection, “closed voting”, “reveal”) system for selecting a random grain by a group of people. Moreover, each person can personally verify the legitimacy of the final choice. And neither the participants nor the organizer can influence the final outcome.

Is this practical in the form of anything? Is it possible to improve the scheme?

habr.com

How to use a random number generator in contact, how to win random

To begin with, let’s decide to whose attention everything written below is devoted. According to my observations, if we exclude just idiots... uh... not very intellectually developed players and very young children (although there are some children who can outshine many experienced guys in the game :)), in random games the players are divided into approximately three categories.

Firstly, these are those for whom the fan of the fight itself is primarily important. The result is secondary. Break into the crowd, push/push away, the main thing is that everything is dynamic and fun. They are not fools at all. It's just that different people enjoy different activities. And they are not interested in straining themselves in attempts to squeeze out victory by every conceivable tactical and strategic means. Cool fan, dashing fight - everything is great. Sometimes I even envy them a little. And the text below is not for them.

Secondly, these are those who are engaged in purely mechanical performance. Those who go to the game like they go to work. Experience is given to anyone. I went in, got lost, no luck, I went in on another tank, etc. And sometimes they will have more man-hours spent per unit of total experience with fewer victories. There are some clan players here, and those who want to join them, and those who want to quickly get involved, and those who simply want to quickly get a tank they like into their collection - and this is the main goal. As a rule, their eyes are already a little blurred, their actions are mechanical, and this text, again, is not for them.

Neither and the third category are those for whom the most joyful, enjoyable event in the game is the next victory of another randomly assembled team. Moreover, I am especially pleased with the victory, for which you had to put in a lot of effort, in which your role was bright and memorable. They are ready to strain their brains and think, they are ready to sacrifice their tank by playing not very effectively but competently in order to increase the chances of victory for their team, etc. I put myself in this category, and if you do too, the following is an attempt to share some thoughts just for you.

What's so special about this fun game about tanks? Because despite all the arcade nature, the outcome of the battle largely depends on the tactical component. From the correct placement of the pieces on the board. And what’s also noteworthy is that in random battles in this game we control only one piece. When is it a queen, and when is it a pawn? Let's see what we can do to, with only one piece, help us win the game as much as possible.

So, let's go in order. Any battle begins when we go into the garage and choose the tank that we currently have our hearts set on. We know his strengths and weaknesses. And with it we intend to win the next battle. More precisely, to do everything possible to win, because another 14 dunces from different categories of players also just pressed the coveted button, choosing their favorite/hated tanks, often (oh horror!) stock and incorrectly equipped, and ended up on the same team with us. And we are not going to whine in advance about the fact that our team has only deer, and the balancer is clumsy. We remember that, according to statistics, as the number of battles increases, the average distribution of deer among teams tends to be absolutely equal. We do not fall for the illusion that the concentration of deer in our team is always greater, because when there is more of it in the enemy’s team, victory is perceived as the result of the influence of our great genius and not the fact that we just accidentally came across a bunch of noobs :).

And so, with this attitude, we see the battle loading window. What needs to be done at this stage? That's right, look at the composition of the teams. An assessment of the composition kindly given to us by the balancer for this battle should give rise to the first thoughts about the preferred tactics of our team and our specific tank in particular. We remember that we are kind of like a commander, but no one knows about it :). What should not be overlooked by the commander? It is necessary to evaluate at least such factors essential for tactics in a future battle as:

— The advantage of a particular team in mobility: As a rule, it is expressed by the ratio of sts and heavies for us and the enemy. — The advantage of a particular team in firepower: Can be described as an advantage “in terms of guns.” We know the characteristics of the guns of most tanks in the game. Based on this factor, the range of problematic targets in our team and the enemy team can also be determined. Those. It may turn out that, for example, the entire top three of the enemy is confidently beaten by only a couple of our fragile birds and small artillery pieces. Or vice versa. Accordingly, it may be necessary to bring the problematic target to its damage dealer while distracting someone else. Or do something else. The point is not to describe specific tactics; it is pointless to give advice, but that this factor should not escape your attention and you should have some thoughts about it. Which in your specific situation will be 100500 times more correct than any of my general advice. — Number and composition of support forces: This factor refers to the saturation of the battle with artillery. The balancer tried to ensure that its quantity was approximately equal, so now only the total quantity matters. A fight with a lot of art is very different from a fight with almost no art (for many players in a random game this is not obvious - but for us it is different :)). The composition of artillery units may be of interest for understanding their range of action and, accordingly, expected positions (at low levels) and the degree of fire mobility (at higher levels). This means that the light for Pinocchio, which strikes once an hour and “on a thin beam,” is not the same as for the GiViPanther, which is capable of reacting quite quickly to the situation and changing the sector of fire. — The presence and amount of high-speed light in teams: A factor that can significantly affect tactics in the first phase of the battle (and with the right light, also in the last :)).

No less important information, in addition to the composition of the teams at the stage of loading the game, is a beautiful signed picture, giving us an idea of ​​whether we will be driving through snowdrifts, sneaking through the forest or cutting through narrow city streets. You mean what card did the VBR throw to us for the upcoming fight. However, apart from general considerations (such as “arts that behaved badly end up in Himmelsdorf after death”), it is difficult to make any tactical decisions until we see which of the bases will be offered to us as a home stronghold for the duration of the battle .

And now, the progress bar has completed its path, and we see our tanks and, no less important, we see what base we are at. At this stage, in our head, if we were a company commander, we should already have an approximate plan of what exactly we are going to do, knowing the composition of the teams, the map, and our base. However, unfortunately, and maybe in some ways fortunately, we are not the commander of this company and scenarios of typical failures of a random team on this map are now popping up in our heads. At the same time, we know that just a few polite, perhaps slightly humorous phrases in the chat at this stage can with a high probability (not 100% but high) prevent these failures in the bud. In addition, you can ask artu to cover a certain direction, light a firefly carefully in a certain square, ask a heavy to help there, shut up something, etc. It doesn’t always work, but we’re not too lazy to write, right? Well, it’s clear that because we are not the commander of this random team, phrases should be interrogative and recommendatory in nature. At the same time, your wishes should be as specific as possible. If you want to see exactly the CT behind the mountain, then write “CT, can you help behind the mountain?”, because the address “anyone” can often be perceived by players as “anyone but not me” and they are not to blame for this.

By the time the counter has finished counting and the loader reaches for the first shell, we should already have a plan of action in our heads for our specific tank. Perhaps this plan will not survive the first 20 seconds of the game, when we see who actually went where, but it is desirable that it exists. In these 20 seconds, you may have to communicate with the team a little more. This is done on straight sections during movement and other moments of temporary loss of control over the tank. It would be nice to have the skill of touch typing (I, to my shame, do not know how :()). In addition to the above factors, our plan depends on which tank is currently at our disposal. And also, in many ways, on what part of the list this our tank turned out to be... But it could end up in the top (not every tank :)), in the middle or somewhere near the baseboard.

The situation at the top is usually the most boring. Usually (not always of course, but often) the top tank will have to perform routine actions necessary on a given map. We should be consoled by the fact that since we are at the top, we have more influence on the outcome of the battle - counting at least one normal top in the team is already good :).

The middle is, in my opinion, the most interesting situation. On the one hand, we can still significantly influence the outcome of the battle, on the other hand, we have many more roles in our arsenal and the loss of our gun for the team for some time to realize our cunning fantasies and insidious plans is not so critical.

The layout is “below the plinth”. I’m touched by the players who write “I’m not hitting anyone here anyway, I’ll go kill myself/I’ll sit on the base”, etc. They don't realize that any tank that can drive/shoot/has a walkie-talkie can do a lot for its team. There are a lot of advantages on your side, such as: they may not pay attention to you and allow you to take an advantageous position from which you can hit the “loins” of even top enemies; you may be chased by the top enemy like an easy free frag, depriving your team of the best trunks in a battle with a truly dangerous enemy (you can even lure them into an ambush).

Even an enemy tank spinning its turret behind you is already helping your team. And then there is the fragile, delicate art... The main thing is not to be left without cover (what's the point if you die where no one can even shoot at your offenders) and to improvise. In short, if you can’t kill an enemy, make sure that he can’t kill you, but at the same time put all his strength into it.

How to win a VK competition for reposting

Believe me, this in itself is a lot of fun :). We try to distract, irritate everyone and at the same time live as long as possible. Naturally, all this does not apply to the top fireflies sitting “near the plinth”, whose role is a separate matter.

So, what's going on there? It looks like the first contacts took place and a battle ensued. What are we doing. That's right, we monitor the minimap and not only it. It is not enough to simply know that there are two cords on the right. You need to see which ones exactly. As the number of contacts increases, we should have the most detailed map of what is happening in our heads. We must constantly keep our finger on the pulse - where what is happening, which of our tanks in which part of the map are confronting which enemy tanks. This is perhaps the most important of this whole bunch of text. And we must receive information about this from all available sources. A new point appeared on the map - they looked who it was (even to the point of asking if it was not visible and if it was very important). One of the enemies killed one of ours - we looked at who and whom. The developers made this task easier for us by signing the names of the tanks in the kill chat - now we don’t have to scan the list of players every time. They saw where the dead man’s corpse was, and figured out where the “killer” was. If the artillery strikes, it’s generally great: now we know what sector it is aimed at, we know that it is reloading, and, perhaps, we can even estimate in which area it is located and what other sectors it can fire (and, most importantly, which it cannot :) ).

Someone shot and damaged our module - great - it gave itself away - because... we certainly read who it was and the position of another enemy piece on the game board became known to us. Also, if possible, we track the number of weapons both ours and the enemy have.

And we try to remember all this information. And at some point we suddenly see that despite the fact that, say, only 2 enemy points are lit on the map, there was one heavy enemy somewhere on the right, two powerful enemy missiles somewhere on the left, and they only had one Chinese left and he flashed somewhere in our rear, but there our heavy is guarding him, we suddenly realize that the passage in the center is either free or guarded by some near-plinth stifle and by striking there, we can go to the enemy’s flank/take an important position/ destroy art, etc. Like in cards. “And he only has the jack of spades and two eights left.” And here it is our finest hour. Having the tactical layout of the battle in hand, we move our only piece to where it poses the greatest danger to the enemy. Or we try to send someone from the team. In the same way, by carefully monitoring the situation, we can try to prevent enemy moves that are unpleasant for our team before they happen. Go and stop the base capture before it starts. Move to the other flank before everyone there is killed, etc. Why, we will often know with a high probability who will win in the first few minutes of the battle, simply by seeing its picture.

Naturally, an important condition for such a situation is that we must, at a minimum, survive until that bright moment when this whole situation is revealed to us, and this is no less than a few minutes of battle (except for those cases when we decided at the start that the greatest We will bring benefit to our team in the role of a mad kamikaze - this also happens sometimes). Those. we must not die, not get into a hopeless situation, and, at the same time, not be aloof from what is happening. It depends on your luck. In random battles, no one will most likely give us competent intelligence. Experience, intuition, knowledge of maps and tactics help us. Well, luck of course, where would we be without it.

And by carefully monitoring everything that happens, while communicating with the team, we will learn to better and better analyze emerging situations and, accordingly, influence them as effectively as possible, even if we are not the most powerful tank in the team. We will understand when it is better to immediately break the grip, and when to wait quietly until it reaches 80-90% and only then shoot. When you need to seize the moment and move forward without even stopping for a more targeted shot, and when it’s better to quickly retreat. Therefore, even during exciting shootouts, we monitor not only the sight, but also what is happening around us. And we draw conclusions. In fact, everything is simple. The teams have the same number of tanks. Victory is achieved by occupying positions that are more advantageous than those of the enemy and then destroying him. Occupying more advantageous positions occurs by creating a local advantage in the trunks there. And because the number of tanks in the teams is again the same - someone at this time is holding back the superior enemy with a smaller number of guns where he decided to take a more key position in his opinion (or delusional in random :)). The impossibility of destroying an entire crowd of an enemy rushing in one direction is compensated by the possibility of taking his base in such a situation, etc. Based on such simple mechanics, knowledge of the features of maps and specific tanks, we draw our conclusions about what needs to be done at the moment.

Century_Falcon (Taken from the official World of Tanks forum)

steptosleep.ru

Important condition

When receiving a gift, you will need to record a video review so that people can see that the competition is real and the gifts are real. If this condition is not met, the prize will be returned and won again.

All equipment is new, there is a warranty and a receipt. The competition is fair; on the first day of every month, a drawing of a valuable gift is held.

Anyone can watch video reports from the winners of the competition about receiving and unpacking gifts by clicking this button, which is present in the widget located at the very bottom of any note by participants in the “One Family” project:

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