First thoughts about the new football club FC KF

With the development of information technology, the world has become smaller, distances in the virtual world are a relative concept. Internet slang used in numerous social networks and instant messengers differs from the speech familiar to the ear. This is partly due to the fact that users (mostly young people) try to speed up the process of typing a message by reducing the number of letters. Therefore, new words appear that are incomprehensible to a novice user. One of these words is the term discussed in the article. Confa is short for conference.

Concept

What is a conf? In truth, it is nothing more than an abbreviation for “conference.” It is the first word that is considered more convenient for modern users. Everyone understands what we mean, but with all this, writing or pronouncing the abbreviation is easier.

This form of the word “conference” has gained enormous popularity among young people. It became her slang. It sounds fast, stylish and fashionable. Moreover, if everyone understands at a glance what we are talking about, then what is the point of pronouncing the whole word? True, there is no such need. And therefore, now every modern user of the World Wide Web knows what a confa is.

Benefit

Of course, there are a lot of benefits from conferences, especially virtual ones. If in real negotiations it is noticeable and familiar, then with the Internet everything is a little different. Not every user knows exactly what opportunities will be given to him during the conference. So let's look at the benefits of this event.

Firstly, communication. People can form groups and talk together. You will not need to copy the same message several times and send it to different users. It will automatically be displayed to all participants in the conversation.

Secondly, it saves time. As already mentioned, you no longer need to copy the same post 20 times to show it to everyone.

Thirdly, you will have an excellent opportunity to communicate not only by messages, but also by voice. Plus, if you know what a confa is, then it’s worth noting one interesting fact. This activity allows users to see each other using a webcam.

So we can say that an online conference is a great way to communicate. There are always advantages to it. And they are different for everyone.

Which CFs are best to bet on in bookmakers for football?

According to statistics, the most effective odds are in the range of 1.55-1.9. With the help of such odds, the favorite of the match is best determined and the risk of loss is reduced. What are the best odds to bet on in bookmakers on football? It is worth considering the styles of football leagues, where each championship is unique in its own way.

For a long time, in Serie A, teams that defended well were more likely to win, while in the Bundesliga, on the contrary, attacking teams scored the most points. In the previous season in Italy, attacking clubs achieved success, which once again proved that football is unpredictable. The same odds of 1.55 on “Both Will Score” are used more often in the Bundesliga than in La Liga.

In addition, low odds are popular among novice players, which imply the victory of clear favorites. Such quotes are more profitable, but they have a number of disadvantages. The winnings will be small, and if you bet a large amount there is a risk of losing the bank. It’s also not worth putting several such events in an express bet, because in football the favorites often lose points.

See also: Betting systems. 2/7 in Fonbet how to understand

The high odds betting scheme is mainly used by experienced bettors. Popular high odds are in the range of 3.5-5.5. It is recommended to bet on outsiders in the Europa League, as well as in games of lower divisions.

Where is it found?

But where can you meet the conference? To be honest, there are a lot of options, and they all require registered users. Would you like to have a conference? Skype and other online communication applications, as well as some social networks, will help you with this. Which options are used most often? This:

  • "Skype";
  • "ASKA";
  • special hosting on the Internet;
  • social network VKontakte";
  • "Classmates";
  • Facebook;
  • "YouTube".

And this list can be continued for a very long time. Nevertheless, Skype is the most popular place that users choose for video conferences or group correspondence. Try it, it's not as difficult as it might seem. Just click on “Create a conference” and then add friends to it. You can also select “Add person to conversation.” You will definitely like it.

Wushu (武术) is the general name for all martial arts existing in China. At different times, different terms were used for the same purpose - wui (武艺), goshu (国术), etc. - so it is absolutely wrong to look for any deep philosophical meaning in the writing.

About names

Other names:

  • Wu-shu, woo-shi, wu-shi - incorrect transcription.
  • Kung Fu (in Cantonese), Gong Fu (in official Chinese) - literally “work on oneself/training”, also means the result of hard training, in Hong Kong it is used to refer to wushu, a variant of kung fu is also used.
  • Guo-shu - literally "country art/national art"; a term used to refer to Chinese martial arts during the Republic of China, currently used in Taiwan.
  • Wuyi literally means “martial art,” an old term from the time of Imperial China.
  • Quan-fa (literally “fist techniques”) or Quan-shu (literally “fist art”) is one of the branches of wushu, sometimes this word is used as a synonym for all wushu. Interestingly, the same characters are used in the word kempo, which is a Japanese reading of the name chuan-fa, used in combination with kempo-karate to name the animal styles of Okinawan karate, derived from wushu.
  • In addition, the word kempo has become synonymous with any martial arts or martial arts in the world.

Kung Fu and Wu Shu

In the Russian language, a tradition has developed to define the term “kung fu” as a martial art, and the term “wu-shu” as a set of gymnastic exercises; although they, in fact, constitute a single, integral system of physical and spiritual improvement. According to a half-joking definition, “kung fu is wushu performed at a fast pace.”

Interactive introduction to the game of Go

Table of contents

Update!

Interactive courses with video lessons and tasks are available on the website of our new project Go Magic:

Rules of Go - express course Basics of Go on a 13x13 board

Preface

The rules of Go are very simple. You can easily study them within 5-10 minutes. However, this simplicity gives rise to a gigantic number of options and provides a wide field for creativity and imagination, so Go is rightfully considered the most complex game in the world. We can say that here the ingeniously complex is born from the elementary simple. And this complexity is of a fundamental order: the game of Go is as complex as, for example, mathematics, music or philosophy, and at the same time no less interesting than the above sciences.

During this course you will learn everything you need to play Go on your own.

Step 1. Basic rules

To get started, remember the following rules:

  • Two players (black and white) take turns. Black makes the first move. With each move, one stone is placed on the board.
  • The stone is placed at the intersection of the lines.
  • Once placed, a stone never moves!

Look at the board - it's just waiting for you to make your first move!

Try placing stones in the center of the board, on the edge of the board, and in the very corner of the board.

Congratulations, you already know half the rules of Go!

Step 2. Grab the rocks

This is a simple rule. Try to understand it intuitively.

On the board, the stones are placed in such a way that some of them are surrounded and can be captured in one move. Capture the marked stones in order: 1, 2, 3, 4.

Happened? Let's move on!

Step 3. Breath points or dame

Let's take a closer look at how and at what point the stones are captured.

Each stone placed on the board has breathing points - these are adjacent empty board points directly connected to the stone by a line. In Japanese they are called dame . Dame are marked with crosses on the diagram. As you can see, the stone has 4 dame in the center, 3 on the edge, and 2 in the corner.

So, if all the breathing points of a stone are blocked, then it is removed from the board.
Black's move. Grab the stone! The situation when there is one move left before capturing a stone or group of stones is called atari .
However, White can avoid capture if he manages to place the stone first:

White escaped capture and now has a group of two stones with 3 dame.

Well, now you know the second half of the rules of Go! Very difficult? :)

Step 4: Practice Grabbing Rocks

Let's practice a little.

Black's move. Capture three white stones! This will require two moves. Please note that the first move is very important.

Next problem. Try to grab the two white stones located on the edge of the board on the left. It’s difficult to “escape” when your stones are at the very edge... So many stones! Be careful when assessing which ones are in the atari. If you make a mistake, your stones themselves will become a victim.

Black's move.

To complete the picture, we just have to study some nuances, which are often called rules, but these are rather consequences of the rules described above, rather than independent rules.

Step 5. Suicide is prohibited!

There are practically no restrictions in Go. You can place a stone on any free point on the board. Also, at any time you can skip a move (say “pass”). But still, there are two completely logical and natural prohibitions. And the first is the ban on suicide.

Black is not allowed to move to point A. If Black plays to A, it turns out that his stone is already surrounded and has no breath points (dame). This is suicide, and suicide is prohibited in Go. The computer will not allow you to place the stone at point A.

However, if during the “suicide” move the opponent’s stones are captured, then such a move is allowed. Make your move to A and capture two stones.

It follows from this rule that it is possible to build a group of stones that cannot be captured even if completely surrounded. Such a group must contain at least two points where the enemy would be prohibited from placing a stone. It is called the two-eyed fortress .

Examples of groups of stones that cannot be captured are located on the board below. Please note that groups 1 and 2 are not connected to each other, but still form a living two-eyed group. Group 3 is also “unkillable”.

Take a look at group 4. Where does black need to place his stone to avoid losing his stones?

If you don’t fully understand, then experiment with the position on the board so that there are no questions left.

Step 6. Rule ko

The second and final constraint in Go is the ko rule . It is also absolutely logical, and the need for it is completely natural, like the ban on suicide. The ko rule states that the position of the previous move cannot be repeated .

Let's consider the following elementary situation, which is very likely to occur in your game. Black's move. Capture the white stone by moving to A.

Now it’s White’s move, but the computer will not allow the black stone to be captured back now, because the position of the previous move will be repeated. If this restriction did not exist, then a cycle would arise - black and white would constantly capture one “unfortunate” stone and the game would never end. Therefore, in such a situation, the stone can only be captured back through a move . Try to understand for yourself how this rule works by experimenting with the position on the board.

There is nothing complicated here, but the ko rule can lead to very difficult and unusual situations, but more on that later...

Well, now let's move on to the most important thing!

Step 7. Purpose of the game

So, we have studied all the rules of Go and essentially there are three of them: 1. The rule of turn. 2. Rule for capturing stones. 3. Prohibited moves (prohibition on suicide and rule ko).

In the board games we know (checkers, chess), the main goal is to capture chips or pieces. However, this is not the case in Go. In Go you can win without capturing a single stone. This is due to the fact that in addition to capturing stones in Go, you can (and should!) capture territory. Let's figure out what it is.

In the diagram below, the territory of blacks and whites is marked with black and white squares, respectively. In this case, Black captured 11 territory points, and White captured 18 (please recalculate). The rest of the board has not yet been divided and the fight will continue there.

Interactive introduction to the game of Go

Let's try to give a definition. Territory is free points of the board, which are cordoned off with stones of the same color so as to prevent invasion by the enemy.

To be fair, it should be noted that the concept of territory is somewhat abstract, and it is almost impossible to explain it in words so that everything is immediately clear. Therefore, do not be alarmed if everything is not clear to you. In any case, the theory must be consolidated in practice. But I hope that there is already some understanding.

The goal of the game is to capture as much territory and as many enemy stones as possible. Each captured enemy stone is worth one point + each free board point surrounded by its own stones is also worth one point. At the end of the game, the points are tallied and the winner is determined. The one with the most points wins.

Due to the fact that there are two ways to “earn” points in Go, during the game you have to constantly evaluate the position and choose the move that would bring the maximum benefit - this could be capturing territory or capturing enemy stones. But most often it is more profitable to capture territory.

Step 8. Examples of games

Let's consolidate our new knowledge with examples. Check out the next game. (Use the navigation keys located at the bottom of the board).

The game ended when the board was completely divided and there was not a single move left that would bring benefit, that is, either increase your territory, or reduce the enemy’s territory, or capture the enemy’s stones. In the final position, the next move will be made either to one’s own territory, thereby depriving oneself of points, or to the enemy’s territory, making a “gift” to the enemy. When there is nowhere to move, they usually skip a move (they say “pass”). After two passes, scoring begins.

In this game, Black did not capture a single stone, but surrounded 28 points of territory; white - captured 1 stone and surrounded 26 points of territory, a total of 27 points. As a result, Black won, scoring 1 point more.

Interactive introduction to the game of Go

Now let's look at a more complex example.

There is already more struggle here. Note that not all stones were captured and removed from the board during the game. When it is clear that the stones will be captured in any case, then there is no need to “finish” them, because in the process of “finishing” you will have to place the stones on your own territory, depriving yourself of points. Such stones are called captive stones . When counting points, captured stones are removed from the board and are also counted along with captured stones.

As a result of this game, Black has 3 captured stones and 21 territory points, for a total of 24 points; White has 1 captured stone, 3 captured stones and 12 territory points, for a total of 16 points. Black won again, but with a margin of 8 points.

Interactive introduction to the game of Go

Note. Due to the fact that Black moves first, he initially has a slight advantage. the komi rule was introduced , according to which whites receive komi, that is, an additional 6.5 points. And if we take into account Komi, then in the last game Black won not 8 points, but only 1.5 points.

Step 9. Real Go

Up to this point, we have been looking at problems and games on a 9x9 board. This board is used only for teaching. In fact, Go is played on a 19x19 board. In general, a Go board can be of absolutely any size and shape (see the FreedGo application in the “Application Review” section). Theoretically, Go can even be three-dimensional (when you need to play not by area, but by volume), but traditionally a 19x19 board is used to play Go. This is where the real Go begins.

Playing on a board of this size, the human mind is used to its fullest - you have to think figuratively, making plans to capture territory, you have to calculate moves forward when black and white stones collide, and at the same time you have to keep an eye on the entire board, not missing any big ones. progress. It is very difficult, but extremely interesting and exciting! It is no coincidence that Go is not only the most difficult game in the world, but also the most popular.

Watch a game between two professionals and try to understand the general flow of the game. This is the shortest game in the history of Go (142 moves)!

The game turned out to be short due to the fact that both players fenced off and saved huge areas of the board. After counting, it turned out that black has 128 points and white has 129. Note that the 7 black stones in the upper right corner have no chance of building two eyes and surviving, so when counting they will be removed from the board.

Step 10. What's next?

Now that you know the rules, the boundless and multifaceted world of Go opens up before you. You will have to learn basic technical and strategic techniques, discover great masters of the game, create your own unique style and play many, many interesting and exciting games! How I envy you!..

If you are fascinated by this game and want to move on, I can recommend the following:

1. Try playing a few games against the computer on a 9x9 or 13x13 board (online or in the app) to consolidate your acquired skills. However, do not play too much on the computer, but try to play on an online server as soon as possible - watch games, play with people (see list of recommended servers).

2. Find your teacher. Of course, you can study Go on your own, but with an experienced mentor it is much more interesting and productive. It is possible that one of the masters of our club will suit you.

3. If you haven’t seen it yet, be sure to watch the anime “Hikaru and Go”. This is a very good cartoon. Very.

4. Learn Go on your phone, solve problems (see review of applications).

5. Find and join the Go community in your city. If it doesn’t exist, then find like-minded people and create it yourself! You can always contact us for help.

6. Take part in Go competitions organized by the Russian Go Federation.

Good luck! I hope to see you at the tournament!

Send comments and suggestions to: [email protected]

Anton Proskurin.

Types and styles

Sports Wushu

  • Wushu-sanda (sanshou)

These two branches can be classified as sports wushu.

Wushu-taolu

is a sport similar to rhythmic gymnastics. Participants compete in performing complex movements made up of movements of various styles of wushu with the addition of acrobatic elements; marks are given for the complexity of the movements, the clarity of their execution, the theatricality of the execution, etc. In addition to competitions for performing complexes alone, there are also types of competitions such as team performance of complexes and staged fights (duilian).

Sanda

- This is sports sparring.
Fights are held in full contact in protective equipment, including: a helmet with protection for the chin and temples, a mouth guard, boxing gloves (the weight of the gloves depends on the weight category of the participant), a breastplate (vest), groin protection, and possibly bandaging the shins and thighs ( according to medical indications). All participants are distributed depending on weight categories. Techniques scored
: kick to the head or body (2 points), punch to the body or head (1 point), kick to the thigh (1 point).
Throwing technique is allowed. Capture time is no more than 4 seconds. It is scored as follows: the opponent throws, the athlete remains on his feet - 2 points. Throw with a fall from above - 1 point. Sweeping is allowed. Fighting on the ground is prohibited. The fight takes place at least two rounds of 2 minutes each. A third round is possible. If the score is open (knockdown), both the technique (strike, throw) and the knockdown (2 points) are evaluated. An athlete wins a fight if: he knocks out his opponent, wins two rounds, the opponent is disqualified or drops out due to injury. An athlete wins the round if: the opponent received two knockdowns in the round, the opponent’s total penalty points are more than 6, due to overwhelming technical superiority, two exits from the area. Prohibited actions
: strikes with the knee, elbow, to the base of the skull (back of the head), groin, spine.
Fighting on the ground. Penalties
: remark (1 point for the opponent), warning (2 points for the opponent), leaving the court (2 points for the opponent). More than two exits from the court - the round is lost. More than two knockdowns in a round - the round is lost, more than 3 in a fight - the fight is lost.

  • Shuaijiao (wrestling)
  • Tuishou
  • Duanbing (fights with short weapons)

Traditional Wushu and Qigong

  • Baguazhang (Eight Trigrams Palm)
  • Baimeiquan (Baimei's Fist)
  • Bamenquan (Fist of the Eight Gates)
  • Bajiquan (Fist of Eight Limits)
  • Gouquan (Dog Fist)
  • Gongliquan (Fist of internal and external development)
  • Duandaquan (Short Punch Fist)
  • Yiquan, (Fist of Will) aka Dachengquan
    (Fist of Great Achievement)
  • Yingzhaoquan (Eagle Claw Fist)
  • Liuhebafaquan (六合八法拳) Fist of Six Correspondences, Eight Methods
  • Liuhequan (Fist of those wearing a six-blade cap)
  • Liangyiquan (兩儀拳/两仪拳) https://www.wudangtao.net/liangyi
  • Mizongquan (Fist of the Lost Trace), also known as Yanqingquan
    (Fist of Yan Qing)
  • Meihuazhuang (Fist on meihua plum pillars)
  • Piguaquan (Fist of chopping and hanging)
  • Sanhuangpaochui (Cannon Strikes of the Three Emperors)
  • Xingyiquan (Fist of Formed Will)
  • Xinyiquan (心意拳) Fist of Heart and Will
  • Sunbinquan (Fist of General Sun Bin)
  • Taijiquan (Fist of the Great Limit)
  • Taizuquan (Fist of Emperor Taizu)
  • Tanglangquan (Mantis Fist)
  • Tantui
  • Tongbiquan (Fist throwing force through hands)
  • Tongbeiquan (Fist of Through Training)
  • Wuzuquan (Fist of the Five Ancestors)
  • Wujiaquan (Wu Family Fist)
  • Fanziquan (Turning Fist)
  • Huaquan (Fist of Hua Zong)
  • Huaquan (Flourishing Fist)
  • Hongjiaquan (Fist of the Hong Family)
  • Hongquan (Red Fist, or Fist of Hong)
  • Huquan (Tiger Fist)
  • Hequan (Crane Fist)
  • Tsaylifo (Fist of the Tsai, Li, Fo schools)
  • Jinshiquan (Golden Lion Fist)
  • Chaquan (Fist of Cha-world)
  • Changjiaquan (Chang Family Martial Art)
  • Chojiaoquan (Sticking Fist)
  • Shaolinquan (Fist of Shaolin Monastery)
  • Shuaijiao
  • Shejiaquan (fist of the She
    )
  • Yunchunquan (Fist of Eternal Spring)

Famous wushu masters

  • Yan Xizhai (-)
  • Huang Baijia (-?)
  • Chen Wangting (?-)
  • Cao Jiu (late 17th - early 18th centuries)
  • Wu Zhong
  • Gan Fengchi
  • Chiang Naizhou (-)
  • Sun Tong
  • Qi Xin
  • Feng Keshan (-)
  • Song Mailun (-)
  • Wang Zhiguo (c. -?)
  • Liang Xuexiang
  • Zhao Sanduo (-)
  • Tsai Yuming (—; according to other sources -)
  • Miaoxing
    (1875-1933) nicknamed Wenhao, people called him the "Golden Arhat". From Dengfeng County, Henan Province. Since childhood, he has been involved in martial arts, also engaged in literary work, and studied Buddhist teachings. Having reached adulthood, he went on a journey and improved himself in martial arts. A few years later he came to the Shaolin Monastery, shaved his head and became a monk, received instructions from the abbot of Henglin, studied methods of fighting with a pole stuck into a mountain, the Arhats' fist, methods of influencing points, painful techniques associated with influencing bones, qinna, qigong, became big master. When Henlin passed into nirvana in 1923, Miaoxing became the new abbot. He broke the tradition of not transmitting secret techniques to the outside world, began to widely teach monks and laymen, and spread Shaolin Wushu. In 1933 he went into nirvana. He left behind the manuscripts “Explanation of the Shaolin Fist” and “Explanation of the Shaolin Pole.” The “Instructions on Luohanquan” written in Miaoxing’s hand have been passed down to this day.
  • Tong Zhongyi
    (1879-1963) nicknamed Liangchen.
    Manchu. His ancestors were from Shenyang, Liaoning Province, but in the sixth generation moved to Cangzhou, Hebei Province. The art of fighting Shuai Jiao and medical knowledge were passed down in the family. Tong Zhongyi studied family arts from childhood, learned liuhequan
    , and was skilled in shuaijiao and ball throwing.
    In 1904, in Fengtian (present-day Shenyang), he began to earn a living as a security guard. In 1910, he became the second most senior Wushu teacher of the palace guards. Since 1911 - chiropractor of the 1st cavalry regiment of the Chahar province. In 1917 - trainer of wushu and shuaijiao in Anhui province. In subsequent years, he worked as a teacher of Wushu and Shuaijiao in various army units. In 1927, he defeated a Japanese judo master in Shanghai, founded the Zhongyi Fist Arts Society and the All-China Shuaijiao Society, and taught martial arts and medicine. In 1928, he was one of the people recognized as the best at the All-China “Gosh Tests.” After that, he worked at the Shanghai Guoshu Institute, taught wushu in various educational institutions, and taught shuaijiao at the Jingwu Association. After the founding of the People's Republic of China, Tong Zhongyi worked in various organizations involved in the development of wushu and Chinese medicine. Author of the work “Techniques of Chinese wrestling Shuaijiao
    ”.

famous Wushu figures of the 20th century

  • Chen Gongzhe
    (1880-?) from Xiangshan (present Zhongshan County) Guangdong Province. At the age of six he was already helping his older sisters trade, at the age of nine he moved to Hong Kong with his father, and the next year he returned to his native village. At the age of twenty he came to the Jingwu Athletic School, and later, together with Yao Chanbo and Lu Weichang, he created the Jingwu Association. When the Wuchang Uprising began in 1911 and Sun Zhongshan (Sun Yat-sen) arrived in Shanghai, Chen Gongzhe welcomed him as the representative of Xiangshan. In 1915, together with Yao Chanbo, he founded the Jingwu Association in Shanghai on Peikair Street, and together with Chen Tesheng began publishing a library on fighting methods. Founded Jingwu Park in 1918. In November 1919, he established the Guangdong and Hong Kong Jingwu Association. The following year, he took part in a trip to Vietnam and Singapore and established the Jingwu Association. In 1923, he again participated in a trip to the countries of the southern seas and became an apprentice to Zhang Taiyan. After 1935, he almost did not participate in the work of the Jingwu Association. In 1957, he was a guest at the All-China Wushu Championship, and upon returning to Hong Kong he wrote “The History of Chinese Wushu,” mainly dedicated to the 50-year history of the Jingwu Association.
  • Ma Liang
  • Zhang Zhijiang
    (1882-1966) nicknamed Zijiang. Originally from Hebei Province. Since childhood, following his grandfather, he studied the “Four Books” and “Pentateuch,” and practiced Taijiquan and Baguazhang. Having matured, he entered the University of the Army. Since 1901 - in military service, he served in the Northern Regular Army of Cao Kun, in the cavalry units led by Wu Peifu. In 1914, he joined the troops of Feng Yuxiang. He was a cavalry division commander, brigade commander, corps commander, commander of Chahar Provincial troops, commander-in-chief of the National Army, governor-general of the North-West Frontier, pacifying governor-general of Jiangsu Province. In 1927, he left military service and, with the help of Niu Yongjian and Li Jichen, founded the Guoshu Research Institute in Nanjing, which the following year was transformed into the Central Guoshu Institute, with Zhang Zhijiang as rector. Zhang Zhijian persistently fought against the closedness of styles, invited masters of various directions to teach at the Institute, eliminated the initial division of the Institute into Shaolin and Wudang faculties and introduced training according to a scientifically systematized program. Zhang Zhijian stood for a wide scope of study, requiring students to study different styles, train both complexes and hand-to-hand combat, wrestling, fighting with long and short weapons. At the “state tests for gausha” he conducted, there were both complex competitions and duel competitions; those who passed the selection for performing the established complexes took part in the duel competitions. Guided by the idea of ​​joint study of Chinese and Western systems, Zhang Zhijiang organized the “Institution for the Specialized Study of Guoshu” in 1933 (later renamed the “State Pedagogical Institution for the Specialized Study of Guoshu”) and became its head. In 1929, Zhang Zhijian sent special people to Japan to study judo and kendo, as well as study teaching experience, and in 1933 and 1936 he sent teams to demonstrate and promote wushu in Guangdong and Guangxi, Fujian, Hong Kong, the Philippines, Singapore, Malaysia. During the war with Japan, Zhang Zhijiang evacuated the teams of the Central Institute of Guoshu and the Institution for the Specialized Study of Guoshu to the south. In 1948, the closure of the Central Guoshu Institute was announced, and Zhang Zhijiang settled in Shanghai. After the founding of the People's Republic of China, Zhang Zhijiang was elected a member of the CPPCC. In 1956, he was the head of the judging committee at the Festival of 12 Wushu teams. Author of the works “Impressions of a trip to the East”, “National art and national difficulties”, “Gosh and sports”.
  • Li Jinglin
    (1885-1931) nicknamed Fanchen.
    Originally from Hebei Province. At the end of the Qing dynasty, he received military education in Baoding. At various times he served in the barracks of the lower level of the palace guard, as chief of staff for the Governor General of Heilongjiang Province, as a regimental commander in the field army, as a brigade commander and as a division commander in the Fengtian Army. In 1924, during the 2nd Zhili-Fengtian War, he was an army commander, after the war he was the High Commissioner for Military Affairs in Zhili Province, and the commander-in-chief of the united Zhili-Shandong Army. In 1927, Li Jinglin retired from military affairs and, together with such an influential person in military and political circles as Zhang Zhijiang, founded the Guoshu Research Institute in Nanjing, which in the same year was renamed the Central Institute of Guoshu, Li became deputy rector. Li Jinglin was fond of martial arts since childhood, and especially loved the jian sword
    .
    He not only performed complexes with sensitivity, but also skillfully fenced. While Li Jinglin was the deputy rector of the Central Guoshu Institute, he recruited many experts in the field of jian sword fighting ,
    and the sword complex they created became known as “Wudang jian.” Li later taught sword art in Nanjing, Shanghai and Jinan. His student Huang Yuanxiu wrote the book “The Main Requirements for Wudang Methods of Sword Action,” where he described the techniques transmitted by Li.
  • Zhu Guofu
    (1891-1968), nicknamed Bingong, originally from Hebei Province. As a child, he became an apprentice to the “iron arhat” Zhang Changfa and studied the Shaolin fist art of arhats. Then he studied with a certain Taoist, studied both medicine and methods of fighting without weapons and with weapons. At the age of 12 he became an apprentice to Ma Yutang and studied Xingyiquan, receiving instructions from Li Cunyi and Zhang Zhangkui. Later he became a student of Sun Lutang and Wang Yuheng and studied bagua, taiji and shuaijiao. In 1928 he was among the best at the “state tests in gauche”. He taught wushu in Feng Yuxiang's "halberdier squad". Later he was the head of the Training Department at the Nanjing Guoshu Institute. During World War II he lived in Chongqing and taught at Chongqing University. After the formation of New China, he became a member of the board of the All-China Wushu Association, chairman of the Chongqing Wushu Association. Author of such works on wushu as “Qinna”, “Treats on Xingyiliuhequan”, “Xingyi Xisui Baojian Qigong”, “Origin and History of Xingyiquan”, “Collection of Guoshu” (4 issues), “The relationship of Guoshu and healing”. Under his editorship, such materials as “Spear Fighting”, “Manjianghong”, “Sanda and Duanbing Training”, “Wuhuapao Pair Complex”, “Pair Complexes with Wudang and Kunwu Swords” were published. "Sports massage"
  • Jiang Rongqiao (-)
  • Tang Hao
    (1897-1959), nicknamed Fansheng, nicknamed Lihua, was from Wu County, Jiangsu Province.
    In his youth, he diligently studied himself, and during his breaks he liked to practice martial arts. When he came to work in Shanghai, he studied liuhequan
    . Later he became the director of the Shanghai Shanggong Primary School, where he taught Wushu, with special emphasis on Jiben Gong and acrobatics when training. In 1927, he was arrested “on suspicion of communism,” but thanks to the intercession of Zhu Guofu, he was released, and later went to Japan to study law and administration, while simultaneously studying judo and kendo. After returning home at the invitation of Zhang Zhijiang, he became the head of the editorial and publishing department of the Central Guoshu Institute. In 1936, the Kuomintang police arrested seven leaders of the All-China National Salvation Association - Shen Junru, Shi Liang and others. Tao Xingzhi and Gu Liuxin were also charged with “threat to national interests.” Tang Hao was not afraid of violence and became Gu Liuxin's protector. In 1941, Shanghai lawyers were unexpectedly detained by the puppet police, and after being arrested by the Japanese gendarme department, they were beaten with whips. After this he had to leave Shanghai and worked as a lawyer in Anhui Province. After the Liberation, Tang Hao returned to Shanghai, became a member of the Executive and Legislative Committee of East China, in 1955 became a consultant to the State Sports Committee, specialized in researching the history of Chinese Wushu and Chinese physical culture, and published eight editions of “Materials on the History of Physical Culture in China.” Due to difficult living conditions, he fell ill in 1959 and died in Beijing.

Tang Hao is the founder of the modern scientific study of the history of Chinese Wushu. Back in the 1920s, while working at the Central Institute of Guoshu, he began writing articles, doing his best to introduce “scientificness” into wushu. In the 1930s, Tang Hao began to diligently study the history of wushu, publishing such works as “Taijiquan and Neijiaquan”, “Studies on Shaolin and Wudang”, “Neijiaquan”, “The Fist Canon of Qi Jiguang”, “A Study of Literature on Chinese Martial Arts”. Through systematic research into the history of Wushu, Tang Hao not only dispelled a number of myths that had obscured the situation for a long time, but also raised new questions. After Liberation, Tang Hao studied Marxism, historical materialism and dialectical materialism, and achieved new successes using the methods available in them. Until now, the achievements achieved by Tang Hao in the study of the history of wushu and the history of physical culture in China are considered the highest.

  • Xu Zhen
    (1898-1967) nicknamed Zhedong. Originally from Changzhou, Jiangsu Province. He was involved in educational issues and loved martial arts. He was a professor at Guanghua University, Central University, Specialized Institute of Education, Wuhan University, and director of Changzhou Middle School. Xu Zhen sought to learn wushu as much as possible. In 1919, he studied Chaquan and Tantui from Yu Zhensheng and Ma Jinbiao, in 1922 he studied Taijiquan and Xingyiquan from Zhou Xiufeng, later he studied Taijiquan from Yang Shaohou, Hao Yuezhu, Li Yaxuan, from Du Xinwu he studied Zizhanmen techniques, from Tian Zuolin he studied tunbit yuan . Xu Zhen conducted research on the history of Wushu. He is the author of the works “A Little About National Technique”, “Authentic Records of the Study of Taijiquan”, “A Joint Statement of Disputes about Falsehood and Criticism of Laws in Treatises on Taijiquan”.

famous film actors famous popularizers of Wushu in the former Soviet Union

  • Stanislav Leonidovich Bereznyuk
  • May Mikhailovich Bogachikhin
  • Alexey Alexandrovich Maslov

New kempo schools that consider themselves wushu

In the 80s and 90s of the 20th century, in the last years of the existence of the USSR, a number of new schools appeared that officially classified themselves as wushu. Despite the fact that a number of masters of traditional schools called (and call) them impostors, nevertheless, from a Neutral Point of View, these schools are worth mentioning. Moreover, in traditional Wushu there are many self-proclaimed schools that consider themselves to be Shaolin.

  • German Popov - Choi school, also known as Choi-ken-do, originally self-proclaimedly called itself Choi-Li-Fo (Tsa-Li-Fo) describes itself as a snake style, sometimes with the clarification that it is a boa constrictor style, sometimes as a snake style and a crane
  • Senchukov - the school of Da-tsze-shu, currently the school is renamed Konten, and the author attributes it either to wushu
    or to

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If you often communicate in chats and forums, you may have noticed the unfamiliar word “Conf”, which confuses many.
We have already told you what “Bayan” and “Ban” mean, and today we will find out what Konfa means
?
There is nothing mysterious here. Confa is an abbreviation for the well-known term “Conference”. What do they usually talk about at the conference?
Yes about everything in the world. Conferences can be on any topic. As a rule, communication is conducted on a specific topic. I recommend reading a few more sensible publications on the topic of Internet slang, for example, what is Build, how to understand the word Backdoor, what does Blink mean, what does the word Bombit mean, etc.

Conf.

, is an abbreviation for the word "conference".
Typically, this is a group text chat on one of the social networks Example
:

How many have already entered our Confu?

We already have more than a hundred people.

First thoughts about the new football club FC KF

Nikita Kovalchuk, author, creator and host of the “Burning Football” program, creator of the “YaTrener” project, decided to create his own football club FC “KF”, this is the name he wants to give to his club.

Nikita and his deeds are treated differently: some hate him fiercely, others praise him. The fact that a person is starting his new, long journey in what is called Russian football gives me an absolutely twofold feeling.

On the one hand, we all know and understand that there are very few private professional clubs in Russia. I'm not talking about the entire top, I'm talking about the lower divisions. And here, the emergence of a new club that definitely wants to develop according to the rules of the market, according to the rules of the “football market”, gives very little hope that we can get an interesting club. According to Nick, he is going to take young players, develop their skills, let’s say “PR” and advertise in front of big clubs and give them a path to big football. For this, for this idea, for this urge, for organizing a school for children and youth, I am grateful to Nick, I thank him very much.

There is another side. Which I can't help but mention. Judging by those issues and considering the entire history of Nick and Kartavy Football, I could not help but notice that Nick’s directions of activity are constantly changing, with some frequency. Now I will try to explain.

The first, and in my opinion, the coolest project that Nick had, which was called “Karamba Tim,” died out very quickly and unexpectedly. In many cities across the country, teams were created that looked at Nick and believed him. But everything stopped and no one knew what to do next. I understand that everyone is responsible for themselves, this is a normal rule of life, but when you, a public figure, convene people for a common goal, and then it all collapses, I would be left with a decent aftertaste.

Okay, “Caramba Tim,” according to Nick, was something that he himself didn’t understand. Next, the “Coca-Cola World of Football” project. An excellent project, when Nick was close to the Russian national team, interviewed football players, gave away all sorts of prizes and the opportunity to hold the national team flags before the games. A huge plus in popularizing the national team and all Russian football. Where is this project now? The channel exists, the videos exist, but again everything has died down.

Project “Investigation in English”. Nick and his team go to Premier League matches, shoot non-trivial videos and stories, play out trips to matches through quests and all that. The project lasted 1 year. And then Nick decides to become a coach.

Decisions such as becoming a coach are of course not easy. Given almost zero experience and lack of education, it is immediately impossible to obtain coaching licenses. Many thanks to the Dynamo club from St. Petersburg for giving direction and first steps to Nick. Nick brought sponsors, organized training, expanded the coaching and medical staff, and a huge number of players passed through his team. And now that he has decided what he wants: 1. Organize a professional football club. 2. Obtain a football agent license. 3. Study to become a trainer and receive various categories. 4. Continue to conduct “Carty News” 5. Make a new project about players and personalities. 6. Earn money by working in other projects, related projects and channels. I have a question.

What if tomorrow, in a month or a year, you don’t have a new idea that you start implementing, and all the past will remain in the past. Am I talking about the team, the boys, the coaches who believed in you and your project? Will it all die out?

These thoughts out loud do not oblige anyone to anything. When Nick registers his FC, I will continue to follow the fate of his team, it’s interesting.

And now, I just want to wish - don’t let it all die out.

What is Confa in VK?

On the social network VKontakte
you can sometimes see messages of the following type: “everyone is in trouble”, “let’s go into trouble”. Messages of this type invite other users to join the created conference.

VKontakte provides the opportunity to organize a Conf for a certain number of people (no more than 30 clients at a time). Any invited person can take part in such a conference. In Conf, every message that one of the users sends will be visible to everyone who is in it.

What is Scrim Conf in Dota 2?

A Dota 2 scrim conference
is a regular conference that is usually held on Skype. Scrim conf is created to search for individual players for a team or a team as a whole. Such Confs have a closed status, and people can only get there with special invitations, as well as with a certain minimum MMR.

The meaning of Confa jargon

First meaning
. Conf is a special type of text communication, for example, using mailing lists with feedback, for example the Google Groups program, communication in social networks. networks.

Sending messages to Confu will be stopped by a timeout.

Everyone in the Confe suddenly became noisy.

You constantly disappear in the conference, and you don’t have enough time for me.

It's been an hour since our Conf is being heavily flooded by bots.

Second meaning

. In geek jargon, Confa is a file with the extension .cfg.

Many users of VKontakte, Facebook, Skype have more than once seen in their news feeds or heard from their friends: “Going to a conference?”, “Let’s go to a conference?”, “Are we off to a conference?” - and so on. Let us reveal what is hidden under this word.

Meaning of the word

Without context, it is impossible to guess what is meant by the abbreviation “conf”. This concept has several meanings:

  1. Conference, forum, general chat on a given topic. The conversation can take place either in the form of correspondence or by exchanging voice messages using special programs. However, to be called a conference, more than two people must participate in the conversation.
    The conference can be created on VKontakte, Skype, Viber, Discord, Steam, Facebook, on various forums (women's, parent, fan, professional, etc.). A conf created in VK is, in fact, a general chat. To create one, you need to log into your account, select the “messages” section and the “start a conversation” button, and then invite participants from your friends list to it. The conference on VK is available to all invitees, but can include no more than 30 people. That is, written messages, sent pictures or files are visible to all participants in such a conversation.

    The Skype application allows you to conduct audio and video conferences:

    What does confa mean in Internet slang?
    Video conference on Skype

  2. Software configuration file. It is a file element with a .cfg extension used to record settings for computer programs. In this meaning, the abbreviated form of “configuration” is used by progers and IT specialists.

What is a conf

Everything is simple with konfa - it’s short for the word “conference”. This is the name for general conversations on VKontakte, dialogues with the participation of several users on WhatsApp, group video communication on Skype, etc. By saying “Go to the conference!”, the user thus invites his interlocutor to take part in this general conference.

What is a confa on VKontakte, Odnoklassniki, Facebook? A general dialogue in which up to 100 people can participate today. Usually it discusses a specific topic: preparing for a holiday, discussing a project, conducting a common business. Class, student group, work department, etc. conferences are popular. All text messages, photos, videos, music and other files sent by the user to this general conversation are visible to all other participants.

Speaking about what a conference is, it is important to note that you can not only be invited to it. You can create a conference or a general conversation yourself, as well as invite other social network users to it or, on the contrary, remove them from the general chat. It is also possible to leave the configuration and return to it again, assign it an “avatar”, a certain name, and subsequently edit them.

Three more definitions of conf

Confoy in modern slang can also be called:

  1. Document files with the extension “.cfg”.
  2. Scrim conference in the game Dota 2. It is created to find new team members or to create one. It is carried out mainly on Skype. Entry to such a conference is available to players with a certain MMP level only by special invitation.
  3. Special mailings that involve feedback (for example, Google Groups).

So, what is confa in the most general sense? This is a dialogue, a conversation on social networks, instant messengers, in which several users simultaneously participate.

Examples of using the term

Where and when to use this buzzword will be demonstrated by the following usages:

  • You need to log in to your computer and open a conf in VK;
  • In our group’s conference there are only flooders;
  • The site moderator deleted our conf for violating rights
  • The conf is written crookedly, so the scripts don't work.
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